
In this article, I share a use case on how to use gamification to engage your disengaged employees and provide better motivation plus a stickier learning experience. The use case showcases how gamification aids you in creating a high impact training.
Introducing a series of use cases by EI Design on various facets of online corporate training to create a more immersive learning experience.
See how you can leverage on these use cases to enhance the impact of your online training.
The problem of disengaged employees is very real and poses a persisting challenge that can defeat the purpose of a training program. Despite millions of dollars on training spend, L&D teams often lament on this challenge.
So, the question is what learning strategies will excite the learners and deliver the desired learning experience and performance gain or even trigger behavioral change.
Why Gamification?
If you were to ask an employee the top two things that motivate him or her, you are likely to hear recognition and rewards.
It comes as no surprise that what motivates employees needs to be part of the learning strategies so that we have an engaged and motivated audience for the training.
This is where gamification for learning fits in, and I will showcase this in the gamification use case later in the article.
Gamification in online training involves the use of gaming principles to create an immersive and engaging learning experience.
It helps learners engage better, it is immersive, and creates a higher recall, retention, and application of learning on the job.
Gamification techniques can be used effectively to provide a fun-filled learning experience and:
Game mechanics: At EI Design, our gamification practice focuses on its use for serious learning so that at the end of the learning journey, the learner meets specific outcomes.
Our courses are typically driven by a narrative or a story for the learning path, and the key elements of the game mechanics that we use are:
I will showcase a few of these techniques in the gamification use case later in the article.
Besides being fun, engaging, and motivating, the right usage of gamification techniques in online training help you meet the stipulated learning outcomes.
It provides the following 5 key benefits:
Now, I share a gamification use case that features a combination of gamification and microlearningrendered in a gamified learning portal format
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Key highlights of this gamification use case are:
At EI Design, we had been using a face-to-face training delivery for our Induction and Onboarding program since our inception in 2002.
In the early years, when the team was small, this approach worked well and enabled us to complete the exercise in time. With the significant involvement of key stakeholders, the program delivered a high-impact training and built strong bonds with new employees.
Challenge 1
As the team grew and the intake of new employees became staggered, we started seeing challenges like:
Action Taken
Nearly 6 years ago, we changed the model to a blended format, with a significant part of the training going online, and this did offset some of the challenges.
Challenge 2
However, after some time, I started getting feedback from our Head of Operations and the HCM team that the program was not delivering the desired value anymore.
The Reason?
In the last 3 years, our learner demographics had changed dramatically to include millennials - over 70% of our team is now millennial. They found the approach a bit too prescriptive, flat, and not engaging enough.
A Gamified Learning Portal Featuring A Combination Of Gamification And Microlearning
We went back to the drawing board and created a learning design that will appeal to both learner profiles, millennial and non-millennials. Additionally, we wanted to select an approach that will have a longer shelf life.
Furthermore, it should enable us to update individual nuggets with ease so that we can keep the information current.
The Outcome - A Gamified Learning Portal Based Approach Featuring
The Key Highlights Of The Gamified Learning Portal Based Approach
Here is a glimpse of the gamified learning journey featuring multiple tracks to learn during the 4 weeks of the program:

It includes stats on the learner’s performance, leaderboards, and social learning as shown here:

Here is a sample of one of the many gamified quizzes used in the portal:

The induction and onboarding journey features 23 microlearning nuggets in varied and very interesting formats.
I have selected a couple of nuggets that use a Virtual Reality (VR) and animated videos based approach.



I hope this article and the featured gamification use case gives you adequate insights on how you can convert your disengaged employees to highly engaged and motivated employees through the stellar combination of gamification and microlearning (as a gamified learning portal).
Not only can you apply this approach to your induction and onboarding program, but it also can easily be adapted to your other corporate training needs.
If you have any queries or need any specific support, do contact me at apandey@eidesign.net.