
Gamification has quickly become a powerful tool for engaging learners, proving its effectiveness in promoting serious learning outcomes. This article showcases 6 examples of how we have utilized Gamification to create immersive learning experiences including induction and onboarding, professional skills development, compliance, soft skills enhancement, and behavioral change programs.
The use of gaming principles and key elements to achieve learning objectives is what Gamification for learning, or more commonly, serious learning, is all about.
The value that Gamification brings in is summarized very effectively in the following statement:
“Games and Gamification both can lead to high levels of learner engagement and motivation.” – Karl Kapp
Learners embrace Gamification because it provides an enjoyable learning experience. However, L&D teams still have concerns regarding the value, impact, or ROI of Gamification expenditure. As we pitch for Gamification, we often come across the following questions on its value and impact:
The fact remains that the success of any learning strategy is determined by the effectiveness of its application. If you craft a Gamification concept that can capture and retain the learner’s attention, challenge and engage them, and ensure they complete an effective learning journey, you will have high-impact training that will indeed deliver the desired outcome.
Well-designed Gamification-based trainings provide value to both organizations and learners at many levels as shown here.
The following stats re-affirm the value of Gamification based learning from the learners’ perspective:
The use of Gamification for learning provides several benefits to L&D teams:
At EI, we have a well-established Gamification practice, and since inception, our focus has been on using techniques that enable us to create the following value:
To meet these gains, a majority of our solutions under the Gamification for learning category use the following 8 elements.
To better understand how these 8 elements help you meet the learning goals, I highlight the value of each element by mapping it to the equivalent technique in traditional eLearning.
The following examples from our repository demonstrate the many ways in which Gamification can add value to corporate training programs, ranging from better recall and retention to application on the job.
A well-known Telecommunications company sought to train its Sales Representatives in adopting a ‘consultative’ sales approach with customers.
We designed a gamified module with 5 progressive levels that a learner had to successfully pass to become certified as the ‘Product Ambassador.’
Each level featured scenario-based challenges, accompanied by tips and best practices provided through feedback, as well as:



The Impact: The company observed a significant increase in sales rates within 90-120 days of implementing the training module.
As part of its Compliance mandate, a multinational construction company wanted a creative spin on its current cybersecurity training.
Our team conceptualized an escape room experience with a time-travel theme to maximize engagement.
The solution included:


The Impact: The organization reported improved compliance and reduced inefficiencies as a result of the enhanced training.
Due to the rising number of safety incidents, a leading energy company needed a solution to enhance office safety for its employees. The implemented strategy involved gamified situational learning, requiring learners to identify and address various safety issues.


The Impact: High learning retention attributed to the just-in-time learning format, with Gamification driving ongoing motivation for employees.
There was a growing need to equip our employees with the skills to identify and address biases in the workplace.
We designed a gamified simulation where learners step into the role a job applicant, making decisions along the way. Participants earn the title of ‘DEI champion’ by making all right decisions.
To help learners get the most out of the training, we added:


The Impact: As a result, both leadership and delivery teams demonstrated increased commitment to fostering a more inclusive culture.
The HR department of a global insurance company aimed to gamify its employee engagement initiative focused on the importance of walking.
We ideated a gamified walkathon portal where employees could virtually walk between office locations and participate in team-building activities.
Here are a few highlights of the portal:


The Impact: The impact included a significant increase in employee engagement and heightened awareness of health issues.
In a bid to meet the growing demand for its products, a multinational food company wanted a high-impact solution to help supply chain professionals identify and fix bottlenecks in the manufacturing and distribution process.
Our gamified simulation placed learners in the role of a restaurant manager tasked with efficiently managing operations for three days. It consisted of:
The Impact: The impact included a measurable increase in efficiency within supply chain management processes and improved decision-making skills, as reported by learners.
As you have noted in the featured examples, Gamification is a great strategy to provide an immersive learning experience. It is an extremely versatile approach, and its application will help you improve learning, application on the job, and the tougher mandate of behavioral change.