
When it comes to engaging and motivating remote learners, traditional learning approaches have their limitations. Game-based learning can foster greater learner engagement, encourage better motivation, and deliver a higher return on investment (ROI) for organizations who embrace it.
Game-based learning (GBL) is the application of games to further learning objectives. The objectives can be accomplished by using tailor-made content – within a gaming environment. Alternately, third party game content can be leveraged for this purpose. The result is the same – to engage and motivate learners to acquire new skills, enhance existing ones, or modify unwanted behavior.
Game-based training benefits broad commercial applicability across industries as wide-ranging as Healthcare, Hospitality, Retail, Manufacturing, and Construction. Its benefits also accrue equally to commercial, industrial, and government sectors.
And, because of its unique approach to training (“learn by playing and having fun”), Game-based learning endears itself to employees across the generational spectrum. Unlike the typical de-stressing or entertainment value that games provide, when used in a game-based learning context – games:
Game-based learning is ideally suited for eLearning applications to “repackage” existing learning content in ways that not only leads to learner engagement but also promotes critical thinking. For example, healthcare entities might adapt their health and safety protocols into a game-based learning environment, or industrial organizations may benefit from training employees on Good Manufacturing Practices (GMPs) using game-based scenarios. Given that mobile learning is a raging trend today, it makes sense to include game-based learning strategies as part of any organization’s L&D plans.
Gamification consists of adding game-oriented features such as points, badges, leaderboards, or challenges within a non-gaming context like business or social settings. Its primary focus is to motivate, engage, and modify an individual’s behavior by bringing game techniques to everyday tasks or active learning. This strategy applies game design principles to make non-game activities more interesting and motivating. For example, in a corporate training event, employees might receive victory badges for successful performance, thereby fostering continued efforts through a competitive framework.
Game-based learning, on the other hand, focuses on the use of games, rather than integrating game elements in existing activities. This method seeks to achieve specific learning objectives through the immersive nature of games. The objective is to utilize the game’s inherent properties to facilitate learning. Game-based learning includes games that replicate real-world scenarios, such as simulation games, role-playing games, or video games that are tailored toward instruction or skill acquisition. For example, in the project management simulation game, employees are able to set schedules, allocate resources, and solve problems within a virtual environment that closely resembles real-life projects.
Here are some useful strategies and techniques to consider as part of your game-based learning game-plan:
To enhance training and engagement across various domains, we leveraged game-based learning techniques to create immersive and interactive solutions customized to specific needs.
There was a growing need to equip our employees with identifying and addressing biases in the workplace.
We designed a gamified simulation where learners are put into the shoes of a person trying to bag a job and make decisions. They win the title of ‘DEI champion’ if they get all decisions right.
To help learners get the most of out the training, we incorporated game-based learning elements:


Impact: Increased commitment to creating a more inclusive culture was seen from the leadership and delivery teams.
The HR department of a global insurance company wanted its current employee engagement initiative on ‘importance of walking’ to be gamified.
We ideated a gamified walkathon portal where employees would be able to virtually walk between the various office locations and do some team-building activities.
Here are a few highlights of the portal.


Impact: Observed a significant improvement in employee engagement and awareness on health issues
A multinational food company, in a bid to meet the growing demand for its products, wanted a high-impact solution to help supply chain professionals identify and fix bottlenecks in the manufacturing and distribution process.
Our game-based learning simulation placed learners in the role of managing a restaurant efficiently for three days. It included:



Impact: Increased efficiency in supply chain management and better aptitude for decision-making as reported by learners.
Game-based learning in corporate training will be all set to revolutionize employee development with the incorporation of AR, VR, and AI. These will create immersive simulations for realistic practice, and long-term interactive learning games will, in turn, engage employees through milestone-based progression and real-time feedback.
The rise of serious games and social media-centered learning games will enhance collaboration and engagement, supported by advanced analytics and versatile authoring tools. Overall, game-based learning will be dynamic in accomplishing better skills and performance improvement for the future workforce.
L&D teams can’t fully replace traditional learning with game-based learning. However, integrating it into an overall training strategy yields huge payoffs. This would create better learner engagement, higher levels of motivation, greater learner retention and stickiness of learning, and more effective application and demonstrable behavioral change. When deployed appropriately, game-based learning has the potential to deliver enhanced returns on training investment compared to traditional training strategies.